Guild Rankings

"Not to be confused with the power levels, the guild rankings starts with the offensive and defensive soldiers, fighters and mage, this is a system that all realms had followed over the years.""- Pandora Crimson" The guild rankings has 10 rankings in total their are no such thing as weak ranks they are just balanced out by what their abilities are like, from offensive, defensive or something more, other rankings like first and second leader are given to the user who excels in all positions.

again their are no such thing as weak rankings they are just divided by their classification of their skill, profession and power, each of the rankings involve summoners, assassins, mages, sharpshooters and healers that are seen in other factions of each realms.

we than have the high rankings archmage, offensive tanks, defensive tanks, these are given to those who were able to use their ability at an extreme levels of concentration and focus control over their power and skills. each of the ranks are divided by sub classifications meaning like destroyer, caster and much more but are represented by symbols. Indicating their guild ranking and specialty in the field of battle and education, While the first and second leader position is not given.

It's only given to those who were worthy of the positions, from their power, personality and character also depending on the citizens within the realm.

Some other realms would sometimes lack assassins, archmages, or summoners because some other realms are more experience with that classification like with Archamages which are very rare to come out of the training academies only known to come out is Mheona/Zadkiel the leader of the white huntsman order within the realm of the Aether Dragons.

Healers/Support
Healers are the common ranks found within all five realms. They are responsible for taking care of the injured and the sick, their are usually more healers because of the ongoing war of the realms from 300 years ago, now they heal and cure the sick within their home realm, the healers can be classified from field medic to offensive healer that joins the Destroyer/offensive tank in the front lines of battle keeping the soldiers within their range safe and unharmed from on sight attackers or invaders.

Defensive healers
These healers are known to stay on the defense giving support within the distance and offer greater effect of support to crystal barriers and healing wounded soldiers that were brought to them if the said soldier was heavily injured or at death's doorstep. They are also able to shoot enemies/invaders within a distance with spears, bows and arrows, or even take on close combat in order protect the injured soldiers that were placed within their care.

Offensive healer
The offensive healers are seen in the front lines alongside other front line soldier during a war or invasion they can wield their weapons perfectly this is more enhanced when using either their given ability and passive ability, keeping an keen eye on their allies and soldiers that are within their vicinity, they can completely last longer in a close combat fight and as well using their abilities to greater effect, these healers are again seen within the third line of defense keeping a close eye on the soldiers and offer stronger barriers if the enemies made a cheat trick.